If a certain announcement came up I spent more than 300 euros to purchase the 5-star character I had coveted throughout the years. However, I did not get the replicas I needed to realize this character's full potential. With rates for the most popular 5-star characters currently averaged at around 1%, it was not a surprise that I failed to acquire a copy of the character in my time in the game (which I've since deleted). As of the end of July, 2021 Fate/Grand Order was the seventh highest-rated mobile game of all time, and was ranked behind Konami's Puzzle & Dragons, which also, I'm guessing, is also a gacha-based D2R Items game.
In a GDC 2021 talk, Genshin Impact developer Hoyoverse (previously Mihoyo) outright admitted that its method for designing characters was to generate the highest amount of money from its fans. This year's Raiden Shogun as well as Kokomi characters that were reruns in March 2022 alone brought the company more than $33 million in revenue.
The moment was immortalized by humor and memes, the bulk of it rooted in failed audience expectations: Fans who attended BlizzCon 2018 were hoping for "Diablo 4" news. It also stemmed from an unresolved stigma surrounding mobile games in the West as the adoption of smartphones as a gaming platform is slower than in the other regions in the rest of the world.
Since since then, "Diablo Immortal" has raised its profile, and test results from beta and alpha versions proved the game was an intense iconic Diablo experience. (It was also helpful that Blizzard has decided to bring its game onto PC.) In the Diablo series is one of the most influential aspects of contemporary game design, and has a reputation for introducing games that focus on the acquisition of randomized "loot" to improve your role-playing characters effective. "buy D2R Ladder Items," it was recently updated, established the gameplay loop, whereas "Diablo 3," which Cheng was also working on, was streamlined and refined it.