MMOexp-Diablo 4: Sanctification Explained—Rerolling 120 Mythics in Season 11’s Most Addictive System
Season 11 of Diablo 4 has officially hit the PTR, and with it comes one of the most ambitious new crafting systems Blizzard has ever added: Sanctification. The process allows you to reroll or upgrade your Mythic gear-but at a steep cost. You'll need Heavenly Sigils, a new rare currency, to sanctify your items. And while the rewards can be godlike, there's always the risk of "bricking" an item-losing powerful affixes or rolling useless stats like "Indestructible" instead of critical bonuses.
In a massive community test, one player decided to take things to the extreme. They gathered over 100 Mythic items-120 to be exact-and sanctified them all to find out: Is it worth it? What are the real odds of success, and what's hiding inside this new endgame system?
Below, we'll break down exactly what was discovered, how the system works, the stats worth chasing, and why Sanctification might be the most addicting (and terrifying) feature in Diablo 4's new season Diablo 4 Items.
What Is Sanctification?
Sanctification is a new endgame mechanic available in Season 11. You perform it by visiting Hadriel at the Heaven Forge, where you can spend Heavenly Sigils to "sanctify" Mythic-tier items.
Each Sanctification rerolls or upgrades an AICS (affix), potentially replacing existing stats or adding powerful new ones. Think of it as the spiritual successor to Tempering or Masterworking, but with much higher stakes and far rarer resources.
Here's what happens when you Sanctify a Mythic:
You select a Mythic item and choose the Sanctify option.
The item rolls a new affix or upgrades an existing one into a Greater AICS (a stronger version).
There's also a chance the item rolls special modifiers, unique affixes, or even hidden "Aspect-like" powers.
However, there's a real possibility of "bricking"-replacing good stats with useless ones or rolling dead affixes like Indestructible or Ignore Durability Loss.
The goal of the test was to see how many of these rolls turned out to be valuable.
The Setup: 100+ Mythics and 120 Sanctifications
The tester started with 10 full sets of Mythic bags, each containing 12 items-totaling 120 Sanctifications. Each attempt required one Heavenly Sigil, which made this an incredibly expensive and time-consuming experiment.
The goal: Track every roll and determine the overall success rate.
To speed up the process, the player only counted good results-those that added meaningful stats or beneficial affixes. "Brick" results (like Indestructible or durability bonuses) were considered failures.
Early Rolls-Learning the System
The first few Sanctifications were a mixed bag. Some early highlights included:
+400 HP-a solid survivability boost.
+15% Critical Strike Chance-one of the biggest wins of the test.
Greater AICS upgrades-minor but reliable improvements.
However, several items rolled Indestructible, Ignore Durability Loss, or lost important base affixes. These were counted as failures.
By the end of the first dozen rolls, 5 out of 12 items were considered "wins," setting an early success rate of about 42%.
Midway Through-The Surprises Begin
As the test continued, the results started to swing more favorably. Out of the next batch of items, several powerful affixes appeared:
All Stats +-one of the most universally strong affixes in the game.
Lucky Hit Chance +8%-build-dependent but strong for Rogues or Sorcs.
Critical Strike Damage and Physical Damage-excellent for melee classes.
Greater AICS upgrades-consistently solid.
One particularly noteworthy roll gave +800 HP on a two-handed weapon-a massive survivability bonus-and another granted increased Dodge Chance, a top-tier defensive stat for Rogues.
Even when "bad" rolls occurred (such as adding Cold Damage to a Barbarian item), they were often neutral rather than outright losses.
Aspect Rolls and Hidden Powers
Occasionally, the Sanctification system added Aspect-like bonuses, which are extremely rare. Examples included:
Casting Concealment Aspect-a modest utility win.
Juggernaut's Aspect-offering significant damage reduction and sustain.
Undying Aspect-providing self-healing when casting skills.
While these didn't appear frequently, the mere chance of gaining a powerful Aspect from Sanctification adds another layer of endgame potential.The Big Wins
Across all 120 items, there were a few standout rolls that stole the spotlight:
+200% Gem Strength (Two-Hander)-effectively doubling the power of socketed gems, resulting in potentially 400% total value with two slots.
+Ranks to Core Skills-rolled on a Sorcerer item, widely considered the best roll in the entire batch. This affix alone could redefine build potential for endgame Sorcs.
Critical Strike Chance +20%-another near-perfect roll, particularly on Mythic weapons.
Max Resource and Resource Generation-highly valuable for sustained builds like Barbarians or Rogues.
Cooldown Reduction +19.8%-a premium roll that directly boosts endgame skill rotations.
These affixes represent the dream outcomes for most players chasing power in Season 11.
The Bad Rolls (or "Bricks")
Not every Sanctification was a success. Some of the most common "brick" results included:
Indestructible-The most frequent dead roll, offering zero power gain.
Ignore Durability Loss-Essentially useless in combat, appearing too often for comfort.
Lost AICS or replaced key affixes-The most painful outcome, especially when it deleted good stats.
In some cases, an affix like Gem Strength or Resource Cost Reduction replaced stronger damage stats, resulting in a net loss despite technically adding a new modifier.
The Final Count-True Odds Revealed
After all 120 Sanctifications, the tester tallied up the results:
81 out of 120 were considered successful upgrades.
39 out of 120 were bricked or neutral.
That gives an overall success rate of 67%, meaning roughly two out of every three Sanctifications result in some form of upgrade.
However, it's important to note that the tester counted Indestructible rolls as bricks-which made up over half of the "failed" attempts. Without those, the odds of at least a neutral or slight improvement are even higher.
Season 11 Balance and Class Takeaways
From the PTR testing, a few early conclusions can be drawn:
Barbarian remains the strongest overall class, dominating both Mythic farming and Sanctification synergy.
Rogue benefits heavily from Dodge, Lucky Hit, and Resource mods.
Sorcerer gets the biggest potential power spike thanks to +Ranks to Core Skills.
Druid and Necromancer may struggle early unless specific Aspects appear in their pool.
The tester also noted that Season 11 has reduced overall power creep compared to Season 10. You won't be melting entire screens instantly-instead, progression is now focused on precise crafting and affix optimization through Sanctification.
Should You Sanctify Your Mythics?
If you're on the fence, here's the reality:
Pros:
67% chance of a positive upgrade.
Potential to roll ultra-rare affixes or pseudo-Aspects.
RNG can be brutal-one in 100+ rolls was truly "perfect."
If you're risk-tolerant and chasing the absolute peak of power, Sanctification is worth it. But if you've got a perfectly rolled Mythic already, it might be safer to hold off until you have duplicates or backup gear.
Final Thoughts
After sanctifying 120 Mythic items, the community tester came away with one clear conclusion: Sanctification is powerful, risky, and completely addictive.
With an average success rate of 67% and the chance for game-breaking affixes like +Ranks to Core Skills or 200% Gem Strength, this system feels like a high-stakes lottery for endgame players.
It's the perfect new grind for Diablo 4's most dedicated adventurers-one that rewards both luck and persistence.
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